Specifying the Taxonomy in Software
Ultimate Goal
A goal of TOP is to find support for formal encoding of all of THEE in a suitable computer language. It is proposed that software simulation of the mind (as distinct from the brain) must somehow respect the structures and processes discovered in the Taxonomy.
In everyday life and work, we move about taxonomic structures unconsciously and automatically, shifting spontaneously and rapidly amongst frames of reference.
The ultimate goal is to have an intellectual technology which allows users to travel about THEE at will. It should be possible to jump from item to item and framework to framework, much as occurs within an open, flexible person when reflecting naturally at work or in social life.
Watch a 20 minute Flash demo from 2007 showing a rudimentary application of this notion using a software interface fashionable in that pre-mobile era. Note: the views expressed by the character belong to him—a different user of the hypothetical software would express different views.
Current Development
THEE is a genuine system which represents a real world ontology. Its seemingly unusual properties flow from the nature of the psychosocial world, which is different from the physical world.
It lends itself to the development of numerous tools and intellectual technologies, which would be far more powerful and effective if elaborated and applied via software.
There could be applications of THEE as a whole, including:
● for the semantic web
● for expert systems
● for AI &/or AGI
● for psychosocial simulations
● for multi-person identity games.
Visit the Architecture Room for more about putting THEE into software.
- See «Solving Your Problem» for an example use.
Originally posted: August 2009. Last updated 15 January 2013.